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The “Hello, World!” program is a classic and time-honored tradition in computer programming. It’s a simple and complete first program for beginners, and it’s a good way to make sure your environment is properly configured.
“你好,世界!” 程序是计算机编程中的经典且悠久的传统。 对于初学者来说,这是一个简单而完整的第一个程序,并且是确保正确配置环境的好方法。
This tutorial will walk you through creating this program in Go. However, to make the program more interesting, you’ll modify the traditional “Hello, World!” program so that it asks the user for their name. You’ll then use the name in the greeting. When you’re done with the tutorial, you’ll have a program that looks like this when you run it:
本教程将引导您完成在Go中创建该程序的过程。 但是,为了使程序更有趣,您将修改传统的“ Hello,World!”。 程序,以便它询问用户的姓名。 然后,您将在问候语中使用该名称。 学习完本教程后,您将拥有一个运行该程序的程序,如下所示:
Output Please enter your name.SammyHello, Sammy! I'm Go!
Before you begin this tutorial, you will need a set up on your computer. You can set this up by following one of these tutorials:
在开始本教程之前,您将需要在计算机上设置 。 您可以按照以下教程之一进行设置:
To write the “Hello, World!” program, open up a command-line text editor such as nano
and create a new file:
写下“你好,世界!” 程序,打开命令行文本编辑器(例如nano
并创建一个新文件:
Once the text file opens up in the terminal window, you’ll type out your program:
在终端窗口中打开文本文件后,您将输入程序:
package mainimport "fmt"func main() { fmt.Println("Hello, World!")}
Let’s break down the different components of the code.
让我们分解代码的不同组成部分。
package
is a Go keyword that defines which code bundle this file belongs to. There can be only one package per folder, and each .go
file has to declare the same package name at the top of its file. In this example, the code belongs to the main
package.
package
是一个Go 关键字 ,用于定义此文件所属的代码束。 每个文件夹只能有一个程序包,每个.go
文件必须在其文件顶部声明相同的程序包名称。 在此的示例代码属于main
包。
import
is a Go keyword that tells the Go compiler which other packages you want to use in this file. Here you import the fmt
package that comes with the standard library. The fmt
package provides formatting and printing functions that can be useful when developing.
import
是一个Go 关键字 ,它告诉Go编译器您要在此文件中使用哪些其他软件包。 在这里,您可以导入标准库随附的fmt
软件包。 fmt
软件包提供了格式化和打印功能,这些功能在开发时非常有用。
fmt.Println
is a Go function, found in the fmt
package, that tells the computer to print some text to the screen.
fmt.Println
是fmt
包中的Go 函数 ,它告诉计算机在屏幕上打印一些文本。
You follow the fmt.Println
function by a sequence of characters, like "Hello, World!"
, enclosed in quotation marks. Any characters that are inside of quotation marks are called a string. The fmt.Println
function will print this string to the screen when the program runs.
您在fmt.Println
函数后跟随一系列字符,例如"Hello, World!"
,用引号引起来。 引号内的任何字符都称为字符串 。 程序运行时, fmt.Println
函数会将此字符串打印到屏幕上。
Save and exit nano
by typing CTRL + X
, when prompted to save the file, press Y
.
通过键入CTRL + X
保存并退出nano
,当提示您保存文件时,按Y
Now you can try your program.
现在您可以尝试您的程序了。
With your “Hello, World!” program written, you’re ready to run the program. You’ll use the go
command, followed by the name of the file you just created.
用你的“你好,世界!” 编写程序后,就可以运行该程序了。 您将使用go
命令,后跟刚刚创建的文件的名称。
The program will execute and display this output:
程序将执行并显示以下输出:
Output Hello, World!
Let’s explore what actually happened.
让我们探讨实际发生的情况。
Go programs need to compile before they run. When you call go run
with the name of a file, in this case hello.go
, the go
command will compile the application and then run the resulting binary. For programs written in compiled programming languages, a compiler will take the source code of a program and generate another type of lower-level code (such as machine code) to produce an executable program.
Go程序需要在运行之前进行编译。 当您使用文件名调用go run
时(在本例中为hello.go
, go
命令将编译应用程序,然后运行生成的二进制文件。 对于用编译的编程语言编写的程序,编译器将获取程序的源代码,并生成另一种较低级别的代码(例如,机器代码)以生成可执行程序。
Go applications require a main
package and exactly one main()
function that serves as the entry point for the application. The main
function takes no arguments and returns no values. Instead it tells the Go compiler that the package should be compiled as an executable package.
Go应用程序需要一个main
包和一个 main()
函数作为该应用程序的入口点。 main
函数不接受任何参数,也不返回任何值。 相反,它告诉Go编译器该程序包应编译为可执行程序包。
Once compiled, the code executes by entering the main()
function in the main
package. It executes the line fmt.Println("Hello, World!")
by calling the fmt.Println
function. The string value of Hello, World!
is then passed to the function. In this example, the string Hello, World!
is also called an argument since it is a value that is passed to a method.
编译后,通过在main
包中输入main()
函数来执行代码。 它通过调用 fmt.Println
函数执行fmt.Println("Hello, World!")
fmt.Println
。 Hello, World!
的字符串值Hello, World!
然后传递给该函数。 在此示例中,字符串Hello, World!
也称为参数,因为它是传递给方法的值。
The quotes that are on either side of Hello, World!
are not printed to the screen because you use them to tell Go where your string begins and ends.
Hello, World!
两侧的引号Hello, World!
不会打印到屏幕上,因为您使用它们来告诉Go字符串的开始和结束位置。
In this step, you’ve created a working “Hello, World!” program with Go. In the next step, you will explore how to make the program more interactive.
在此步骤中,您已经创建了一个有效的“ Hello,World!”。 Go编写程序。 在下一步中,您将探索如何使程序更具交互性。
Every time you run your program, it produces the same output. In this step, you can add to your program to prompt the user for their name. You’ll then use their name in the output.
每次您运行程序时,它都会产生相同的输出。 在此步骤中,您可以将其添加到程序中,以提示用户输入其名称。 然后,您将在输出中使用它们的名称。
Instead of modifying your existing program, create a new program called greeting.go
with the nano
editor:
无需修改现有程序,而是使用nano
编辑器创建一个名为greeting.go
的新程序:
First, add this code, which prompts the user to enter their name:
首先,添加以下代码,提示用户输入其名称:
package mainimport ( "fmt")func main() { fmt.Println("Please enter your name.")}
Once again, you use the fmt.Println
function to print some text to the screen.
再次使用fmt.Println
函数将一些文本打印到屏幕上。
Now add the highlighted line to store the user’s input:
现在添加突出显示的行以存储用户的输入:
package mainimport ( "fmt")func main() { fmt.Println("Please enter your name.") var name string}
The var name string
line will create a new variable using the var
keyword. You name the variable name
, and it will be of type string
.
var name string
行将使用var
关键字创建一个新变量。 您命名变量name
,它将是string
类型。
Then, add the highlighted line to capture the user’s input:
然后,添加突出显示的行以捕获用户的输入:
package mainimport ( "fmt")func main() { fmt.Println("Please enter your name.") var name string fmt.Scanln(&name)}
The fmt.Scanln
method tells the computer to wait for input from the keyboard ending with a new line or (\n
), character. This pauses the program, allowing the user to enter any text they want. The program will continue when the user presses the ENTER
key on their keyboard. All of the keystrokes, including the ENTER
keystroke, are then captured and converted to a string of characters.
fmt.Scanln
方法告诉计算机等待键盘输入以新行或( \n
)字符结尾的输入。 这将暂停程序,允许用户输入所需的任何文本。 当用户按键盘上的ENTER
键时,程序将继续。 然后捕获所有击键,包括ENTER
击键,并将其转换为字符串。
You want to use those characters in your program’s output, so you save those characters by writing them into the string variable called name
. Go stores that string in your computer’s memory until the program finishes running.
您想在程序的输出中使用这些字符,因此可以通过将它们写入名为name
的字符串变量中来保存这些字符。 Go将该字符串存储在计算机的内存中,直到程序运行完毕。
Finally, add the following highlighted line in your program to print the output:
最后,在程序中添加以下突出显示的行以打印输出:
package mainimport ( "fmt")func main() { fmt.Println("Please enter your name.") var name string fmt.Scanln(&name) fmt.Printf("Hi, %s! I'm Go!", name)}
This time, instead of using the fmt.Println
method again, you’re using fmt.Printf
. The fmt.Printf
function takes a string, and using special printing verbs, (%s
), it injects the value of name
into the string. You do this because Go does not support string interpolation, which would let you take the value assigned to a variable and place it inside of a string.
这次,您将使用fmt.Printf
,而不是再次使用fmt.Println
方法。 fmt.Printf
函数采用字符串,并使用特殊的打印动词 ( %s
)将name
的值注入字符串中。 这样做是因为Go不支持字符串插值 ,这会使您获取分配给变量的值并将其放在字符串中。
Save and exit nano
by pressing CTRL + X
, and press Y
when prompted to save the file.
通过按CTRL + X
保存和退出nano
,然后在提示保存文件时按Y
Now run the program. You’ll be prompted for your name, so enter it and press ENTER
. The output might not be exactly what you expect:
现在运行程序。 系统将提示您输入名称,因此输入名称并按ENTER
。 输出结果可能与您的预期不完全相同:
Output Please enter your name.SammyHi, Sammy! I'm Go!
Instead of Hi, Sammy! I'm Go!
, there’s a line break right after the name.
Hi, Sammy! I'm Go!
而不是Hi, Sammy! I'm Go!
Hi, Sammy! I'm Go!
,名称后面有一个换行符。
The program captured all of our keystrokes, including the ENTER
key that we pressed to tell the program to continue. In a string, pressing the ENTER
key creates a special character that creates a new line. The program’s output is doing exactly what you told it to do; it’s displaying the text you entered, including that new line. It’s not what you expected the output to be, but you can fix it with additional functions.
该程序捕获了我们所有的击键,包括我们按下以告知程序继续的ENTER
键。 在字符串中,按ENTER
键将创建一个特殊字符,该字符将创建新行。 程序的输出完全按照您的指示执行。 它会显示您输入的文本,包括新行。 这不是您期望的输出,但是您可以使用其他功能对其进行修复。
Open the greeting.go
file in your editor:
在编辑器中打开greeting.go
文件:
Locate this line in your program:
在程序中找到以下行:
...fmt.Scanln(&name)...
Add the following line right after it:
在其后添加以下行:
name = strings.TrimSpace(name)
This uses the TrimSpace
function, from Go’s standard library strings
package, on the string that you captured with fmt.Scanln
. The strings.TrimSpace
function removes any space characters, including new lines, from the start and end of a string. In this case, it removes the newline character at the end of the string created when you pressed ENTER
.
本品采用TrimSpace
功能,从Go的标准库strings
包,在您与拍摄到的字符串fmt.Scanln
。 strings.TrimSpace
函数从strings.TrimSpace
的开头和结尾删除所有空格字符,包括换行符。 在这种情况下,它将在按ENTER
时创建的字符串末尾删除换行符。
To use the strings
package you need to import it at the top of the program.
要使用strings
包,您需要将其导入程序顶部。
Locate these lines in your program:
在程序中找到以下几行:
import ( "fmt")
Add the following line to import the strings
package:
添加以下行以导入strings
包:
import ( "fmt" "strings")
Your program will now contain the following:
您的程序现在将包含以下内容:
package mainimport ( "fmt" "strings")func main() { fmt.Println("Please enter your name.") var name string fmt.Scanln(&name) name = strings.TrimSpace(name) fmt.Printf("Hi, %s! I'm Go!", name)}
Save and exit nano
. Press CTRL + X
, then press Y
when prompted to save the file.
保存并退出nano
。 按CTRL + X
,然后在提示保存文件时按Y
Run the program again:
再次运行程序:
This time, after you enter your name and press ENTER
, you get the expected output:
这次,在输入名称并按ENTER
,将获得预期的输出:
Output Please enter your name.SammyHi, Sammy! I'm Go!
You now have a Go program that takes input from a user and prints it back to the screen.
现在,您有了一个Go程序,该程序可以接受用户的输入并将其打印回屏幕。
In this tutorial, you wrote a “Hello, World!” program that takes input from a user, processes the results, and displays the output. Now that you have a basic program to work with, try to expand your program further. For example, ask for the user’s favorite color, and have the program say that its favorite color is red. You might even try to use this same technique to create a simple Mad-Lib program.
在本教程中,您写了一个“ Hello,World!”。 从用户处获取输入,处理结果并显示输出的程序。 现在您已经可以使用一个基本程序,请尝试进一步扩展程序。 例如,询问用户喜欢的颜色,并让程序说它喜欢的颜色是红色。 您甚至可以尝试使用相同的技术来创建简单的Mad-Lib程序。
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